This is the whole instrument in one list. Each row says what a feature does in a sentence and links to the page that walks you through it on the real hardware.
The generator owns the pattern. You set the odds and the shape; it writes the notes into the sequencer at every wrap.
| Feature | What it does | Where |
| Euclidean drums | Five drum channels, always alive. HITS, ROTATE, DIVIDE and LENGTH; the generator writes the notes. | Generating patterns |
| Per-step odds | Hold SHIFT and tap a pad to ladder that one step through 100, 75, 50 and 25 per cent. | A step that sounds sometimes |
| SWING, VELO, OCTAVE and RANGE | The four knobs that shape what the generator writes rather than deciding it. SWING is per channel. | SWING, VELO, OCTAVE and RANGE |
| CHORD | The generator plays more than one note at a time. Seven voicings built from scale degrees, so every shape stays in the key. Draws dead on a take and on a sampler. | CHORD |
| Six scales | MIN, MAJ, DOR, PHR, HMIN and PENT, shared by all three voices. | The chord walker |
| Turing-machine voices | Three voices, each evolving its own shift register into a melody. | How it works |
| A pattern rebuilt every cycle | The bar is regenerated rather than looped, so it does not come back around identical. | How it works |
| Polymeter | LENGTH reaches three, five and seven beats against a four-to-the-floor kick. | Lengths that do not agree |
| Probability per channel | CHANCE, read live while the pattern plays, so a step sounds only sometimes. | A step that sounds sometimes |
| Ratchets | RATCHET fires one step several times inside its own slot. | RATCHET |
| Reroll | One button asks for a different bar from the same settings; the selected channel decides which half of the instrument it touches, and a second press before the wrap takes it back. | Reroll |
| The drum rhythm register | Steps appear and disappear bar to bar without the line sliding sideways. A pad tap goes into the same register — taking a hit out or putting one in — and survives ROTATE. | The drum rhythm register |
| A wandering voice | MODEL switches a voice between its shift register and a bounded walk, with SPAN and STRIDE. | The voice AUTO page |
| Voices that listen to each other | FEED and AMOUNT drift one voice’s register toward another’s — related, never identical. | The voice AUTO page |
| ROTATE on a melody | The whole line turns around the bar, notes and rests together. | The voice AUTO page |
| A cellular automaton | RULE evolves a register by looking at each step’s neighbours instead of rolling dice, so shapes travel and collide. | RULE |
| A generator that leans | LEAN weights hit positions by what the part is for — the floor, the eighths, or the offbeat. | LEAN |
| A constraint on the generators | LANE measures a bar and removes the hits furthest from the beat until it holds together. | LANE |
| Per-channel automation depth | MOVE is how often the machine may touch a channel at all. At LOCK it holds while everything else moves — and its Group button blinks, so you can see the lock from any page. | MOVE |
| A phrase with a fill | PHRASE and FILL make every second or fourth bar answer the ones before it. | PHRASE and FILL |
| Key and scale, shared | ROOT and SCALE are global and land on the bar, so three voices cannot drift out of key. | The chord walker |
| A chord walker | The shared root steps along the scale every few bars, reflecting at the edge of its span. | The chord walker |
| Feature | What it does | Where |
| One phrase clock | A single bar count for the whole instrument, which every timed gesture resolves against. | The phrase |
| ARM — land it on a bar | Choose a gesture and a length; it fires at the boundary rather than under your finger. | ARM |
| PENDING | A page showing what is armed and how long it has left, and how to cancel one. | PENDING |
| FREEZE | Two stages on one button: hold the generators, or hold the modulators as well. | FREEZE |
| The mute grid | One pad per channel, instant on the top row and queued to the bar on the bottom. | The mute grid |
| Beat repeat | Hold a button and the whole machine squeezes down to one beat, then lets go. | Beat repeat |
| Gate collapse | Every note shortens across the bars you choose, then returns. | Gate collapse |
| DROP | Everything falls away except the channels you nominated, and comes back on the bar. | DROP |
| BREAK | Fall out now, come back on the bar. | BREAK |
| HALF and DOUBLE | The same rhythm at another speed, landing on a boundary. | HALF and DOUBLE |
| The CHANCE ramp | The kit thins out over the bars you choose and re-forms. | The CHANCE ramp |
| The ratchet ramp | The roll into the drop, climbing RATCHET as it goes. | The ratchet ramp |
| Banks as scenes | Hold or tap DUPLICATE: sixteen pads are sixteen whole arrangements, and a press lands on the bar. | The bank grid |
| Parts that leave rather than stop | EXIT closes a channel through its filter and level over a bar or four instead of muting it. | EXIT |
| Feature | What it does | Where |
| Modulators on any timbre control | Hold MOD and an encoder stops setting a value and starts setting how that value moves. | Modulation |
| Bar-synced rates and four shapes | The pads become the menu: nine rates, four shapes, all locked to the phrase. | The pads become the menu |
| The shape, on the screen | A bound column draws a small picture of its wave, so you can see what it is without remembering. | The shape, on the screen |
| RISE | A sweep that happens once and does not come back. | RISE |
| The pump | A negative-depth modulator on LEVEL, with MOD + RESTART snapping every one into phase. | The pump |
| Drift | The pattern itself moves at the wrap, and refuses on any channel you have taken over. | Drift |
| Kits and samples | Change a drum kit or a single sample while the rig plays. | Sound and presets |
| Engine presets | Walk a synth’s own patches from the panel. | Sound and presets |
| Switching what a channel IS | A drum channel can behave as a voice, and back, without swapping its engine. | How switching a kind works |
| Deep parameter pages | Eight knobs reaching a plugin’s fortieth parameter, on pages built from what it publishes. | Deep parameter control |
| Plugin switches | A port with named positions steps between the plugin’s own words on its own encoder, never landing between two. | Switches |
| The lens — one verb across eight channels | Hold ALL and the eight encoders become whichever channel verb your hand last moved, on all eight channels at once. Level, the sends, cutoff, swing, chance, anything a channel carries. | Modes, pages and the lens |
| Two inserts per channel | A post-fader echo and reverb on every one of the eight. | How it works |
| A master insert | One filter across the whole mix. | The master insert |
| Feature | What it does | Where |
| Four modes, and page rings | CONTROL, STEP, AUTO and VOLUME — how it sounds, what it plays, what the machine does by itself, and what holds for everything. The big encoder walks the ring of pages within the one you are in. | Modes, pages and the lens |
| HOME | Press the big encoder and you are back at the default performance state: STEP, page 1, every latch dropped. Nothing armed is cancelled. | HOME |
| One duration rule for every modifier | A tap latches and a hold is momentary, on all of them — SHIFT, ARM, MUTE, MOD, FREEZE, the bank grid, NAVIGATE, SOLO and the F row. | A tap latches, a hold is momentary |
| Two displays that say what the knobs are | Eight columns, each with a name, a value and a bar, plus the page indicator above them. | Reading the displays |
| Colour-coded channels | Every channel has a hue, and it is the same hue on the pads, the tabs and the Group buttons. | What the lights mean |
| One alphabet for the lights | Dark does nothing, dim is available, bright is acting or held, a slow blink is latched, and a pulse on the bar is counting down. Every modifier lights. | What the lights mean |
| The F row, and SOLO | F1–F8 mute the eight channels in every mode; hold or latch SOLO and the same row solos instead. | Mute, solo and erase |
| The register undo | NOTE REPEAT walks a voice back up to four registers and holds it there. | The buttons, one by one |
| A coarse gear for the knobs | Hold TEMPO and every encoder turns twice as fast. It never latches. | The buttons, one by one |
| Silence a channel, or hand it back | ERASE + a Group button silences that channel and returns it to the generator. | Mute, solo and erase |
| A fixed order for the overlays | Six modifiers share sixteen pads, and which one owns them never changes. | A tap latches, a hold is momentary |
| Erase one step | ERASE and a pad deletes that step. | Playing and recording |
| The NAVIGATE phrase page | The pads become a readout of where every channel is in its phrase, and nothing else. | The phrase |
| Cancel everything armed | ERASE + SELECT drops every pending change at once. | ARM |
| Generated effect pages | REV, DLY and MAIN appear on the VOLUME ring, built from the plugins’ own ports. | The master insert |
| It says when it has stopped | If generation stops, the indicator reads GEN STOPPED and the pads keep playing. | When it goes quiet |
| Snapshots | The whole state saved and recalled, including the generators’ own registers and any running modulators. | What a snapshot carries |
| Seventy-one snapshots, ready to load | A fifty-one-snapshot genre pack — house, deep, minimal, dub, trance and twenty rooms — and a twenty-snapshot drone and ambient pack, beside the two factory sets. All rebuilt from first principles: a staged mix, real chords, editable grooves, and layers that hold rather than re-attack. | Fifty-one starting points |
| Reverb and delay find the effect | Both verbs resolve by role, so the knobs, the modulators and the space globals work on any insert pair rather than only the factory two. | The knobs find the effect |
| The big-encoder depth multiplier | While MOD is on, the big encoder scales the depth of every live modulator at once. | Depth |
| Clear every modulator | MOD + ERASE + ALL returns every modulated value to the base you set. | Clearing everything |
| Exact tempo for a snapshot | An offline tool moves a saved set onto a tempo the hardware plays exactly, and proves nothing else moved. | Putting a snapshot on an exact tempo |
| Styles as odds | Write a style as ranges and draw variants from it, or blend two, reproducibly from a seed. | Generating starting points of your own |
| MIDI export | A tool writes the eight patterns as an ordinary MIDI file, read from the saved snapshot. | Taking your patterns elsewhere |