Every feature, and where it is written up

This is the whole instrument in one list. Each row says what a feature does in a sentence and links to the page that walks you through it on the real hardware.

It exists because the guide is organised by what you are doing — generating, playing, mixing, saving — which is the right shape for learning and the wrong shape for the question “does it do X?”. This page answers that question and nothing else.

If something you expected is missing, it may be deliberate: What could come next carries the idea list and, at the end of it, what was considered and refused, with the reason.


Generating patterns

The generator owns the pattern. You set the odds and the shape; it writes the notes into the sequencer at every wrap.

FeatureWhat it doesWhere
Euclidean drumsFive drum channels, always alive. HITS, ROTATE, DIVIDE and LENGTH; the generator writes the notes.Generating patterns
Per-step oddsHold SHIFT and tap a pad to ladder that one step through 100, 75, 50 and 25 per cent.A step that sounds sometimes
SWING, VELO, OCTAVE and RANGEThe four knobs that shape what the generator writes rather than deciding it. SWING is per channel.SWING, VELO, OCTAVE and RANGE
CHORDThe generator plays more than one note at a time. Seven voicings built from scale degrees, so every shape stays in the key. Draws dead on a take and on a sampler.CHORD
Six scalesMIN, MAJ, DOR, PHR, HMIN and PENT, shared by all three voices.The chord walker
Turing-machine voicesThree voices, each evolving its own shift register into a melody.How it works
A pattern rebuilt every cycleThe bar is regenerated rather than looped, so it does not come back around identical.How it works
PolymeterLENGTH reaches three, five and seven beats against a four-to-the-floor kick.Lengths that do not agree
Probability per channelCHANCE, read live while the pattern plays, so a step sounds only sometimes.A step that sounds sometimes
RatchetsRATCHET fires one step several times inside its own slot.RATCHET
RerollOne button asks for a different bar from the same settings; the selected channel decides which half of the instrument it touches, and a second press before the wrap takes it back.Reroll
The drum rhythm registerSteps appear and disappear bar to bar without the line sliding sideways. A pad tap goes into the same register — taking a hit out or putting one in — and survives ROTATE.The drum rhythm register
A wandering voiceMODEL switches a voice between its shift register and a bounded walk, with SPAN and STRIDE.The voice AUTO page
Voices that listen to each otherFEED and AMOUNT drift one voice’s register toward another’s — related, never identical.The voice AUTO page
ROTATE on a melodyThe whole line turns around the bar, notes and rests together.The voice AUTO page
A cellular automatonRULE evolves a register by looking at each step’s neighbours instead of rolling dice, so shapes travel and collide.RULE
A generator that leansLEAN weights hit positions by what the part is for — the floor, the eighths, or the offbeat.LEAN
A constraint on the generatorsLANE measures a bar and removes the hits furthest from the beat until it holds together.LANE
Per-channel automation depthMOVE is how often the machine may touch a channel at all. At LOCK it holds while everything else moves — and its Group button blinks, so you can see the lock from any page.MOVE
A phrase with a fillPHRASE and FILL make every second or fourth bar answer the ones before it.PHRASE and FILL
Key and scale, sharedROOT and SCALE are global and land on the bar, so three voices cannot drift out of key.The chord walker
A chord walkerThe shared root steps along the scale every few bars, reflecting at the edge of its span.The chord walker

Playing and recording

FeatureWhat it doesWhere
The pads playSixteen pads, the selected channel’s sound, over whatever the generator is doing.Playing and recording
Editing a take by handOn a channel you own, a pad in STEP mode adds or removes that one step — a chord goes as a chord — and leaves the rest of the pattern alone.Editing a take
PressureSqueeze a held pad on a voice and the filter opens, proportionally, easing back as you let go.Pressing harder
OverdubHold REC and what you play is written into the pattern.Playing and recording
OwnershipA channel you have played is yours: the generator stands off it until you hand it back.Who owns the pattern
Audio captureThe jam is recorded to a file on the instrument.Capturing the jam

Structure and performance

FeatureWhat it doesWhere
One phrase clockA single bar count for the whole instrument, which every timed gesture resolves against.The phrase
ARM — land it on a barChoose a gesture and a length; it fires at the boundary rather than under your finger.ARM
PENDINGA page showing what is armed and how long it has left, and how to cancel one.PENDING
FREEZETwo stages on one button: hold the generators, or hold the modulators as well.FREEZE
The mute gridOne pad per channel, instant on the top row and queued to the bar on the bottom.The mute grid
Beat repeatHold a button and the whole machine squeezes down to one beat, then lets go.Beat repeat
Gate collapseEvery note shortens across the bars you choose, then returns.Gate collapse
DROPEverything falls away except the channels you nominated, and comes back on the bar.DROP
BREAKFall out now, come back on the bar.BREAK
HALF and DOUBLEThe same rhythm at another speed, landing on a boundary.HALF and DOUBLE
The CHANCE rampThe kit thins out over the bars you choose and re-forms.The CHANCE ramp
The ratchet rampThe roll into the drop, climbing RATCHET as it goes.The ratchet ramp
Banks as scenesHold or tap DUPLICATE: sixteen pads are sixteen whole arrangements, and a press lands on the bar.The bank grid
Parts that leave rather than stopEXIT closes a channel through its filter and level over a bar or four instead of muting it.EXIT

Sound, mixing and modulation

FeatureWhat it doesWhere
Modulators on any timbre controlHold MOD and an encoder stops setting a value and starts setting how that value moves.Modulation
Bar-synced rates and four shapesThe pads become the menu: nine rates, four shapes, all locked to the phrase.The pads become the menu
The shape, on the screenA bound column draws a small picture of its wave, so you can see what it is without remembering.The shape, on the screen
RISEA sweep that happens once and does not come back.RISE
The pumpA negative-depth modulator on LEVEL, with MOD + RESTART snapping every one into phase.The pump
DriftThe pattern itself moves at the wrap, and refuses on any channel you have taken over.Drift
Kits and samplesChange a drum kit or a single sample while the rig plays.Sound and presets
Engine presetsWalk a synth’s own patches from the panel.Sound and presets
Switching what a channel ISA drum channel can behave as a voice, and back, without swapping its engine.How switching a kind works
Deep parameter pagesEight knobs reaching a plugin’s fortieth parameter, on pages built from what it publishes.Deep parameter control
Plugin switchesA port with named positions steps between the plugin’s own words on its own encoder, never landing between two.Switches
The lens — one verb across eight channelsHold ALL and the eight encoders become whichever channel verb your hand last moved, on all eight channels at once. Level, the sends, cutoff, swing, chance, anything a channel carries.Modes, pages and the lens
Two inserts per channelA post-fader echo and reverb on every one of the eight.How it works
A master insertOne filter across the whole mix.The master insert

The surface, and keeping what you made

FeatureWhat it doesWhere
Four modes, and page ringsCONTROL, STEP, AUTO and VOLUME — how it sounds, what it plays, what the machine does by itself, and what holds for everything. The big encoder walks the ring of pages within the one you are in.Modes, pages and the lens
HOMEPress the big encoder and you are back at the default performance state: STEP, page 1, every latch dropped. Nothing armed is cancelled.HOME
One duration rule for every modifierA tap latches and a hold is momentary, on all of them — SHIFT, ARM, MUTE, MOD, FREEZE, the bank grid, NAVIGATE, SOLO and the F row.A tap latches, a hold is momentary
Two displays that say what the knobs areEight columns, each with a name, a value and a bar, plus the page indicator above them.Reading the displays
Colour-coded channelsEvery channel has a hue, and it is the same hue on the pads, the tabs and the Group buttons.What the lights mean
One alphabet for the lightsDark does nothing, dim is available, bright is acting or held, a slow blink is latched, and a pulse on the bar is counting down. Every modifier lights.What the lights mean
The F row, and SOLOF1–F8 mute the eight channels in every mode; hold or latch SOLO and the same row solos instead.Mute, solo and erase
The register undoNOTE REPEAT walks a voice back up to four registers and holds it there.The buttons, one by one
A coarse gear for the knobsHold TEMPO and every encoder turns twice as fast. It never latches.The buttons, one by one
Silence a channel, or hand it backERASE + a Group button silences that channel and returns it to the generator.Mute, solo and erase
A fixed order for the overlaysSix modifiers share sixteen pads, and which one owns them never changes.A tap latches, a hold is momentary
Erase one stepERASE and a pad deletes that step.Playing and recording
The NAVIGATE phrase pageThe pads become a readout of where every channel is in its phrase, and nothing else.The phrase
Cancel everything armedERASE + SELECT drops every pending change at once.ARM
Generated effect pagesREV, DLY and MAIN appear on the VOLUME ring, built from the plugins’ own ports.The master insert
It says when it has stoppedIf generation stops, the indicator reads GEN STOPPED and the pads keep playing.When it goes quiet
SnapshotsThe whole state saved and recalled, including the generators’ own registers and any running modulators.What a snapshot carries
Seventy-one snapshots, ready to loadA fifty-one-snapshot genre pack — house, deep, minimal, dub, trance and twenty rooms — and a twenty-snapshot drone and ambient pack, beside the two factory sets. All rebuilt from first principles: a staged mix, real chords, editable grooves, and layers that hold rather than re-attack.Fifty-one starting points
Reverb and delay find the effectBoth verbs resolve by role, so the knobs, the modulators and the space globals work on any insert pair rather than only the factory two.The knobs find the effect
The big-encoder depth multiplierWhile MOD is on, the big encoder scales the depth of every live modulator at once.Depth
Clear every modulatorMOD + ERASE + ALL returns every modulated value to the base you set.Clearing everything
Exact tempo for a snapshotAn offline tool moves a saved set onto a tempo the hardware plays exactly, and proves nothing else moved.Putting a snapshot on an exact tempo
Styles as oddsWrite a style as ranges and draw variants from it, or blend two, reproducibly from a seed.Generating starting points of your own
MIDI exportA tool writes the eight patterns as an ordinary MIDI file, read from the saved snapshot.Taking your patterns elsewhere

See also