Quick start

Two minutes from a running rig to something worth listening to. Everything here is reversible and nothing needs saving to keep playing.


Your first two minutes

Press Play. All eight channels start together, and the factory snapshot already holds a beat and three voices.

Press Group A to select KICK, then STEP. Encoder 1 is HITS: turn it to 4 and you have four-on-the-floor. Encoder 2 is ROTATE — turn it and the same four hits slide around the bar without changing how many there are.

Press Group F for BASS, still in STEP. Encoder 3 is RANDOM. Turn it to roughly 30 and the bassline starts mutating a note at a time. When a phrase goes past that you want, turn RANDOM back to 0: the cell reads LOCK and that line is now frozen, bit for bit, until you move the knob again.

Press CONTROL and the same eight encoders become what the channel sounds like instead of what it plays. That is the whole instrument in miniature — a mode decides what the knobs mean, the channel decides what they act on.

Nothing you have touched is destructive, and nothing needs saving to keep playing. When you do want to keep it, see Saving a set.


Where next

Every feature has a page with a walkthrough like the one above — the full list is on Features. The three worth reading first:

  • Generating patterns — euclid, the Turing register, and what LOCK really means
  • Modulation — making any sound parameter move on its own
  • The surface — every button, and what to check when a channel goes quiet